You're a fucking idiot.
Anonymous

This is the caliber of person that thinks it’s OK for Superman be responsible for tens of thousands of deaths, ladies and gentlemen.

Goodbye, Superman. I’ll always be your biggest fan. I don’t know this character that’s wearing your costume nowadays, but it certainly isn’t you. I’m personally rooting for Batman to kick his ass, and I know you are too.

We all know Batman wont kill him, but we know this impostor doesn’t follow those rules. He’s killed before, ignored the screams of the innocent echoing in his super-ears, and left bodies in the rubble of his apathy.

With Batman’s paranoia justified, now we’re rooting for a psychopath from Gotham to show him how to be a hero. Sound familiar, Superman? That was always your job.

Some say you’re immature, and that nobody would act the way you do. They say there is nothing mature about about joy and altruism — but you always knew better.

You didn’t do it to chase the ghosts of loved ones, and you didn’t do it for fame or fortune. You did it because doing the right thing for the sake of doing the right thing is the right thing to do. You did it because there is value in altruism, and your motive was joy. And there is nothing immature about that; there’s nothing immature about being a hero.

swearnet:

From Win Schutten - “Glasses are the best fucking disguise!”
Does this also mean Mike is actually SUPERSMITH??

swearnet:

From Win Schutten - “Glasses are the best fucking disguise!”

Does this also mean Mike is actually SUPERSMITH??

Well, here I go again; crying like a girl at graduation.
Every. Damn. Time.

Well, here I go again; crying like a girl at graduation.

Every. Damn. Time.

Quick Thoughts

risergames:

Deus Ex: Human Revolution Director’s Cut

OK. So, you ever play a game that’s too dumbed-down to find it engaging yet too complex to enjoy it without being engaged? Enter the video game doldrums known as Deus Ex: Human Revolution — a.k.a. what happens when BioShock gets popular. It’s apparently beloved, but I don’t get it.

So get this: you have a complex, throwback cyberpunk-thriller … but with baby gameplay mechanics … as to not scare away the people that wouldn’t enjoy it anyway? What? I’m putting it down for now but will come back to it when I’m in the mood to have my intelligence insulted.

I want to get into the story — I adore cyberpunk — but I just can’t get passed the fact that every aspect of the gameplay holds my hand while it buckles me into a stroller and rolls me across a playground made of foam and cotton balls.

But it was 20 bucks so whatever.

Dark Souls II

There we go! What we have here is what every video game should aim to be: a video game. Every element — the gameplay, the story, the characters — is communicated through interactivity and exploration. Perfect.

And for those of you that don’t want to play a game that’s “hard for the sake of being hard,” please understand that Dark Souls' reputation of “brutal difficulty” precedes it; it's really just a marketing gimmick. While certain elements can be obtuse for the sake mystery, ultimately it's not that hard, as the only mark against Dark Souls II is that trusts you to learn. That’s all. Hell, some may find Dark Souls II to be a bit on the easy side if they take the time to soak in the massive amount of content the game has to offer.

Seriously, play Dark Souls II. I was a skeptic, but now I’m a convert.

NOTE TO ASPIRING CONTENT CREATORS: You need to work on your conveyance issues

Recently this video was sent to my Tumblr inbox thanking me in advance for sharing it with all of my riser.games followers.

Well, I didn’t share it, but not because I’m a dick or because it doesn’t reflect what I’m trying to do on my blog. No, I didn’t share it but because… well, watch it.

Did you watch it? Good. Now riddle me this, friends: Does the video in question look like a teaser trailer for a video game review show or does it look like a fan-made trailer for Titanfall set to “Mr. Roboto” by Styx?

Well, if you said “It’s fan-made trailer for Titanfallyou’re apparently wrong. And don’t feel bad for being wrong either, as at no point does the video portray this fact. Hell, the only reason I know it’s a teaser trailer for a video game review show is because they stated it in the message.

So note to future content creators: You need to work on your conveyance issues.

It is not the responsibility of those sharing your work to figure out what you’re attempting to do. It is your job to convey information, as we aren’t all on the same wavelength. And the reason I’m writing about this is because at the end of the day, if people don’t know what you’re attempting to accomplish, nobody will go out of their way to figure it out.

riser:

Grand Theft Auto V's major flaw: characters speaking while this song is playing on the radio.

I’m elated so many of you had the intelligence to recognize my brilliant comedic mind and couldn’t help but share my clever musings with the world.
Every time you reblog this brilliant post of my own creation, I can feel a spring in my step, as knowing I made the world a better place simply reinforces what I’ve known all along: when I was born, the mold crumbled under the weight of my importance.
And to think there was a time before the whole of Tumblr was blessed by my creativity. Well my friends, those were very dark times indeed.
Tumblr? You’re welcome.

riser:

Grand Theft Auto V's major flaw: characters speaking while this song is playing on the radio.

I’m elated so many of you had the intelligence to recognize my brilliant comedic mind and couldn’t help but share my clever musings with the world.

Every time you reblog this brilliant post of my own creation, I can feel a spring in my step, as knowing I made the world a better place simply reinforces what I’ve known all along: when I was born, the mold crumbled under the weight of my importance.

And to think there was a time before the whole of Tumblr was blessed by my creativity. Well my friends, those were very dark times indeed.

Tumblr? You’re welcome.

Come back, M. Night

I’ve come to the conclusion that if I were to ever interview M. Night Shyamalan, I’d probably just be nice to him. I mean, I think it’s pretty obvious M. Night is a real “idea-man” that unfortunately — if his career is any indication — got surrounded by more and more by sycophantic “yes-men.” I don’t care how talented you are, brown-nosers will ruin anyone’s creativity — I’ve seen it happen right before my eyes.

But before you dismiss what I’m saying, think about it: The Sixth Sense and Unbreakable are great, even in retrospect. Signs just needed that extra critical eye to run over the script and maybe drop the silly religion angle. The Village needed a lot more work, but the idea behind it gets undeserved flack because of its execution. Lady in the Water was a crudely narcissistic yet weirdly fascinating piece of nonsense. The Happening and The Last Airbender were just embarrassing near-comedies that were just a Mike Nelson away from riff-material. And of course After Earth. Oh boy After Earth. Not only did M. Night turn one of Hollywood’s most charismatic actors into a block of wood, After Earth is apparently worse than anything he’s ever done before. I couldn’t tell you anything about After Earth though, I haven’t seen it. But this fella can…

I know it’s way too late for everyone else, as M. Night has become a walking punchline — people aren’t joking; there’s always laughter when his name pops up in trailers — but a part of me would like to see M. Night accept his failure and reflect on what made his great movies great. He has a good movie in him; I know he does.

I love movies of all qualities and am usually more forgiving of a bad movie than a bad video game. Even if a movie fails, you can at least have an appreciation for what the director was trying to do. I love the heart put into a B-movie (and “B” doesn’t stand for “bad,” people), I love the big-budget failure of an over-hyped blockbuster (Batman & Robin is my favorite masterpiece-in-failure), and I love seeing directors succeed even if everyone “knows” they’re going to fail.

So come on, M. Night. Give it another shot. I’m not willing to give up on you yet.

taumpytears:

gizmodo, everybody. 

taumpytears:

gizmodo, everybody. 

risergames:

Is that — wait… is that a color in a modern first-person shooter?! And it’s pink, too! How far we’ve come…
Next you’re going to tell me a modern-FPS exists where long-term player motivation is driven by engaging gameplay mechanics and not the use of behavior manipulation through token reinforcement via “leveling” mechanics.
Yeah, that’ll be the day.

risergames:

Is that — wait… is that a color in a modern first-person shooter?! And it’s pink, too! How far we’ve come…

Next you’re going to tell me a modern-FPS exists where long-term player motivation is driven by engaging gameplay mechanics and not the use of behavior manipulation through token reinforcement via “leveling” mechanics.

Yeah, that’ll be the day.